Posts Tagged ‘design’

Interaction Design Installation – morning paper

the sound which the user starts should be continuos, meaning it mustn’t be interrupted  when a they change a button.

The sounds the that represents city in the other paths  for the city to should be: people talking and then if the take a second step in to the grey the user should hear city scape.

(Type-thinking) so what happens when users go to green from blue?They should start with birds and bees, then get to more serious animals.

what about to blue from green a river that trespass, then (maybe) something that can generate bigger waves.

#E32636 (red)

#007FFF (blue) | #7FFF00 (green) | #D3D3D3 (grey)

#0247FE (blue)  | #177245 (green) | #A9A9A9 (grey)

#0047AB (blue) | #013220 (green) | #696969 (grey)

finale

and this to be experienced on Saturday the 22nd of May wuhuu! (yikes)

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Interaction Design Installation update

The theme
Being immersed in to the the externalities of the world in a very simplified, shirinked and reduced virtually real environment.
Instruments
A room / A projector / A flash based interactive website / 12 buttons attached to the As / for users to interact.
Approach suggestion #1:
Having colours (empowered with sound  efffects such as, city scaipe, animals, wave, heartbeat)as minimalistic representives huge space that is naturally or artificially builded around us (city, jungle, sea, body , desert). The sounds and the spaces will be represented by plain colours (grey, green, blue, red, cream).
As the user advance towards the room, by activating the buttons by their steps. Colours get darker and sounds get more intense (faster hard beat, a more crowded street in the city, more animals in the jungle and stronger waves).

Approach suggestion #2:
I also have fleeting ideas about having a game inteface for different set of profiles, but this is to be considered and structured with a better fashion.

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A room to be

It is amazing that as a sub-team for Interaction Design-II that we are so interested in brainstorming, debating, chatting about whatever we would like to have as our room based installation, we might even forget that if we are sure to check we have valid access to use room with a projector for our installation.
For installation ideas it’s been discussed to simulate a fall, a birth, or a game/puzzle, but in the end it’s been decided that being all too immersed in our medium itself we become very subjective about what can be done with it, for my part I am going to take couple of days of from thinking or reading about Interaction Design installation.

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Having a canvas

JD Bolter says; Digital art is about  performance user’s interaction is the art“  JD Bolter says in his book “Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency”. Which is exactly what we exactly planning to lock ourselvesin to create about our user performance boosted installation idea. As other means of our creative constraints we are limiting ourselves to use only 12 buttons a projector, a room,  a audio / visual effects that we can link the users with the hardware that we are aiming to programme with the use of Flash Cs3( with as3). And yet again within our limitations we are set free to create our doodles on our canvas until our next meeting(scheduled 15.04) in order to get a start of our hands a-moving.

peace.

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id-Group meeting

The 1sts meeting we had on the 25 of march with full attendance, was more descriptive and liberating than i would expect it to be. In this meeting decided on the constraints we should have and and neccessary steps that we should take in accordance to achieve what we would like to achieve as an interactive design project.

Limitations / Constraints: Every group member has to limit their ideas to a room and 12 bottons to transmit data to a computer which will be programmed to react audio visually.

Necessary steps that should be taken: As having this idea of installation on a free-floating state, every each of us will have a keen observing eye on theories that are surrounding the interaction design area, so that our design idea is safe, sound and innovative with it’s approach.

My possible input on the next meetin that we are going to have; is suggestion of unlimiting ourselves from the 12 buttons with the use of combinations that we can have with the buttons input to the actionScript code that we are planning to have, so that we can have a story that might have hard-to-be-counted number of endings.

peace.

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Having a prototype

As a result of Williams extraordinary work we are in the possession of a device that can be connected to a computer and can be used as a primitive keyboard. And with the help of today’s meeting the idea around the prototype will become more concrete and solid.

and for more background information on this project can be found here.

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Points of interest

- The difference between "random" & "arbitrary".

- Anti-broadcasting models.

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